Live game operations help games grow according to the users’ needs by making constant changes to the game so it feels alive to the audience.
Does this sound familiar? I’m sure it does, considering most of the games now are live games that constantly introduce changes to improve them and more aligned to what the audience needs. These changes usually apply to the parameters that contain the game rules, not to the general game code that defines what you can do in the game.
With some examples you’ll clearly see the difference between live operations and the rest.