What makes great
game development?

Learn to make an in-app purchase DLC

David Xicota | Downloadable Content, Development

When you think about in-app purchases in games you might be thinking about a less-than-desired practice to squeeze money of players at any cost. The thing is, that when done right, IAPs are a great way to deliver premium content

So, premium is new content offered for payment, where usually a single-payment gets you all the fun, but it can also be a subscription to regular content updates.

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How to develop expandable games

David Xicota | Downloadable Content, Development

One key to video game success is to be constantly releasing small updates. This alone might be a compelling reason to develop expandable games in the future.

There are a plethora of reasons why games are successful, but what’s for sure is that players want to feel their favorite games are alive. They demand you to solve annoying bugs that affect gameplay, they like to have extra content to play through, and they love to see when you are able to introduce community proposals into the game!

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How to develop episodic games

David Xicota | Downloadable Content, Development

Recently, I've been speaking to several game developers that are planning to release an episodic game. This piqued my curiosity, and led me to share this with you. I'll go through what they are and I'll lay out two ways to approach the development of this type of video games.

Also, I’ll provide some examples that reveal the differences in the development process of these games. This way you can gauge what solution could work best for a game you might be planning.

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Three ways to use DLC in game development

Adria Galito | Development

When you know you want downloadable content, but aren't sure how to take advantage of it, it's always best to see how other studios use DLC in games.

Following are a series of examples that will help you get more creative for your future video games. When you finish, you'll hopefully have a better grasp of the possibilities that DLC brings to you. Seeing what other developers did is a good way to learn how to use DLC in games.

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An Alternative to APK Expansion Files

Alberto Xaubet | Downloadable Content, Development

Did you know that in Google Play the maximum supported APK size is 50MB? Yes?

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The Game Pitch in Three Sentences or Less

Adria Galito | Marketing, Pitch

Learn how to make a game pitch with Rami Ismail's presentation from GDC Europe 2014 held in Cologne.

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Create your Push Notification Strategy

David Xicota | Marketing

Earlier, I covered why it’s important to send good push notifications to your users and how to do it.

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How to Pitch Your Game to Investors, as a business plan

Diana Avila | Marketing, Pitch

We know all developers love making games because they are a fun, challenging and rewarding endeavour to take part in. The thing is, you might want to pay the bills while you're at it.

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Learn the Push Notifications Best Practices

David Xicota | Marketing, Push Notifications, Development

Sending messages via push has become a business standard in mobile games.

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Rank Higher with App Store Optimization

Fernando Vaquero | Marketing, Development

Discoverability. The bane of all developers without deep pockets to market their games. Naturally, this includes us in Divertap.

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